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  • Hacking the Xbox 360 Hypervisor Part 2: The Bad Update Exploit
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  • Halo 2 in HD: Pushing the Original Xbox to the Limit
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Halo 2 in HD: Pushing the Original Xbox to the Limit

Halo 2 in HD: Pushing the Original Xbox to the Limit

April 11, 2024
Ryan Miceli
DirectX, Game Patch, Halo 2, Xbox

Everything I went through to add support for HD resolutions to Halo 2 on the Original Xbox. From patching the game’s rendering engine and memory allocator, to hot patching the Xbox OS, to overclocking the GPU and running performance benchmarks. This post covers how I pushed the game and console to their absolute limits.

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Diagnosing Precision Loss on NVIDIA Graphics Cards

Diagnosing Precision Loss on NVIDIA Graphics Cards

January 28, 2022
Ryan Miceli
DirectX, PC

Diagnosing and fixing a rendering issue caused by precision loss on NVIDIA graphics cards when computing dot products using different shader instruction sequences.

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